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    Copyright 2005-2007 Intel Corporation.  All Rights Reserved.

    This file is part of Threading Building Blocks.

    Threading Building Blocks is free software; you can redistribute it
    and/or modify it under the terms of the GNU General Public License
    version 2 as published by the Free Software Foundation.

    Threading Building Blocks is distributed in the hope that it will be
    useful, but WITHOUT ANY WARRANTY; without even the implied warranty
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Threading Building Blocks; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    As a special exception, you may use this file as part of a free software
    library without restriction.  Specifically, if other files instantiate
    templates or use macros or inline functions from this file, or you compile
    this file and link it with other files to produce an executable, this
    file does not by itself cause the resulting executable to be covered by
    the GNU General Public License.  This exception does not however
    invalidate any other reasons why the executable file might be covered by
    the GNU General Public License.

#ifndef __VIDEO_H__
#define __VIDEO_H__

#include <cassert>
#if _WIN32 || _WIN64
#include <windows.h>
#include <unistd.h>

typedef unsigned int color_t;
typedef unsigned char colorcomp_t;

//! Sipmle proxy class for managing of different video systems
00043 class video
    //! colorspace information
00046     char depth, red_shift, green_shift, blue_shift;
    color_t red_mask, green_mask, blue_mask;
    friend class drawing_area;

    //! Constructor
    //! Destructor
    //! member to set window name
00056     const char *title;
    //! true is enable to show fps
00058     bool calc_fps;
    //! if true: on windows fork processing thread for on_process(), on non-windows note that next_frame() is called concurrently.
00060     bool threaded;
    //! true while running within main_loop()
00062     bool running;
    //! if true, do gui updating
00064     bool updating;
    //! initialize graphical video system
    bool init_window(int sizex, int sizey);
    //! initialize console. returns true if console is available
    bool init_console();
    //! terminate video system
    void terminate();
    //! Do standard event & processing loop. Use threaded = true to separate event/updating loop from frame processing
    void main_loop();
    //! Process next frame
    bool next_frame();
    //! Change window title
    void show_title();
    //! translate RGB components into packed type
    inline color_t get_color(colorcomp_t red, colorcomp_t green, colorcomp_t blue) const;

    //! Mouse events handler.
00081     virtual void on_mouse(int x, int y, int key) { }
    //! Mouse events handler.
00083     virtual void on_key(int key) { }
    //! Main processing loop. Redefine with your own
00085     virtual void on_process() { while(next_frame()); }

#ifdef _WINDOWS
    //! Windows specific members
    //! if VIDEO_WINMAIN isn't defined then set this just before init() by arguments of WinMain
    static HINSTANCE win_hInstance; static int win_iCmdShow;
    //! optionally call it just before init() to set own. Use ascii strings convention
    void win_set_class(WNDCLASSEX &);
    //! load and set accelerator table from resources
    void win_load_accelerators(int idc);

//! Drawing class
00099 class drawing_area
    const size_t base_index, max_index, index_stride;
    const char pixel_depth;
    unsigned int * const ptr32;
    size_t index;
    const int start_x, start_y, size_x, size_y;
    //! constructor
    drawing_area(int x, int y, int sizex, int sizey);
    //! destructor
    //! set current position. local_x could be bigger then size_x
    inline void set_pos(int local_x, int local_y);
    //! put pixel in current position with incremental address calculating to next right pixel
    inline void put_pixel(color_t color);
    //! draw pixel at position by packed color
00116     void set_pixel(int localx, int localy, color_t color)
        { set_pos(localx, localy); put_pixel(color); }

00120 inline color_t video::get_color(colorcomp_t red, colorcomp_t green, colorcomp_t blue) const
    if(red_shift == 16) // only for depth == 24 && red_shift > blue_shift
        return (red<<16) | (green<<8) | blue;
    else if(depth >= 24)
        return (red<<red_shift) | (green<<green_shift) | (blue<<blue_shift);
    else if(depth > 0) {
        register char bs = blue_shift, rs = red_shift;
        if(blue_shift < 0) blue >>= -bs, bs = 0;
        else /*red_shift < 0*/ red >>= -rs, rs = 0;
        return (red<<rs)&red_mask | (green<<green_shift)&green_mask | (blue<<bs)&blue_mask;
    } else { // UYVY colorspace
        register unsigned y, u, v;
        y = red * 77 + green * 150 + blue * 29; // sum(77+150+29=256) * max(=255):  limit->2^16
        u = (2048 + (blue << 3) - (y >> 5)) >> 4; // (limit->2^12)>>4
        v = (2048 + (red << 3) - (y >> 5)) >> 4;
        y = y >> 8;
        return u | (y << 8) | (v << 16) | (y << 24);

00141 inline void drawing_area::set_pos(int local_x, int local_y)
    index = base_index + local_x + local_y*index_stride;

00146 inline void drawing_area::put_pixel(color_t color)
    assert(index < max_index);
    if(pixel_depth > 16) ptr32[index++] = color;
    else if(pixel_depth > 0)
        ((unsigned short*)ptr32)[index++] = (unsigned short)color;
    else { // UYVY colorspace
        if(index&1) color >>= 16;
        ((unsigned short*)ptr32)[index++] = (unsigned short)color;

#if defined(_WINDOWS) && (defined(VIDEO_WINMAIN) || defined(VIDEO_WINMAIN_ARGS) )
#include <cstdlib>
//! define WinMain for subsystem:windows.
int main(int, char *[]);
int main();
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, PSTR szCmdLine, int iCmdShow)
    video::win_hInstance = hInstance;  video::win_iCmdShow = iCmdShow;
    return main(__argc, __argv);
    return main();

#endif// __VIDEO_H__

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