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extvol.cpp

/*
    Copyright 2005-2007 Intel Corporation.  All Rights Reserved.

    This file is part of Threading Building Blocks.

    Threading Building Blocks is free software; you can redistribute it
    and/or modify it under the terms of the GNU General Public License
    version 2 as published by the Free Software Foundation.

    Threading Building Blocks is distributed in the hope that it will be
    useful, but WITHOUT ANY WARRANTY; without even the implied warranty
    of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Threading Building Blocks; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    As a special exception, you may use this file as part of a free software
    library without restriction.  Specifically, if other files instantiate
    templates or use macros or inline functions from this file, or you compile
    this file and link it with other files to produce an executable, this
    file does not by itself cause the resulting executable to be covered by
    the GNU General Public License.  This exception does not however
    invalidate any other reasons why the executable file might be covered by
    the GNU General Public License.
*/

/*
    The original source for this example is
    Copyright (c) 1994, 1995, 1996, 1997  John E. Stone
    All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions
    are met:
    1. Redistributions of source code must retain the above copyright
       notice, this list of conditions and the following disclaimer.
    2. Redistributions in binary form must reproduce the above copyright
       notice, this list of conditions and the following disclaimer in the
       documentation and/or other materials provided with the distribution.
    3. All advertising materials mentioning features or use of this software
       must display the following acknowledgement:
       This product includes software developed by John E. Stone
    4. The name of the author may not be used to endorse or promote products
       derived from this software without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
    OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
    DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
    OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
    HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
    LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
    OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
    SUCH DAMAGE.
*/

/*
 * extvol.c - Volume rendering helper routines etc.
 *
 *  $Id: extvol.cpp,v 1.2 2007/02/22 17:54:15 dpoulsen Exp $
 */

#include<stdio.h>

#include "machine.h"
#include "types.h"
#include "macros.h"
#include "vector.h"
#include "util.h"
#include "box.h"
#include "extvol.h"
#include "trace.h"
#include "sphere.h"
#include "light.h"
#include "shade.h"
#include "global.h"


int extvol_bbox(void * obj, vector * min, vector * max) {
  box * b = (box *) obj;

  *min = b->min;
  *max = b->max;

  return 1;
}

static object_methods extvol_methods = {
  (void (*)(void *, void *))(box_intersect),
  (void (*)(void *, void *, void *, void *))(box_normal),
  extvol_bbox, 
  free 
};

extvol * newextvol(void * voidtex, vector min, vector max, 
                   int samples, flt (* evaluator)(flt, flt, flt)) { 
  extvol * xvol;
  texture * tex;
  
  tex = (texture *) voidtex;

  xvol = (extvol *) rt_getmem(sizeof(extvol));
  memset(xvol, 0, sizeof(extvol));

  xvol->methods = &extvol_methods;

  xvol->min=min;
  xvol->max=max;
  xvol->evaluator = evaluator;
  xvol->ambient = tex->ambient;
  xvol->diffuse = tex->diffuse;
  xvol->opacity = tex->opacity;  
  xvol->samples = samples;

  xvol->tex = (texture *)rt_getmem(sizeof(texture));
  memset(xvol->tex, 0, sizeof(texture));

  xvol->tex->ctr.x = 0.0;
  xvol->tex->ctr.y = 0.0;
  xvol->tex->ctr.z = 0.0;
  xvol->tex->rot = xvol->tex->ctr;
  xvol->tex->scale = xvol->tex->ctr;
  xvol->tex->uaxs = xvol->tex->ctr;
  xvol->tex->vaxs = xvol->tex->ctr;
  xvol->tex->islight = 0;
  xvol->tex->shadowcast = 0;

  xvol->tex->col=tex->col;
  xvol->tex->ambient=1.0;
  xvol->tex->diffuse=0.0;
  xvol->tex->specular=0.0;
  xvol->tex->opacity=1.0;
  xvol->tex->img=NULL;
  xvol->tex->texfunc=(color(*)(void *, void *, void *))(ext_volume_texture);
  xvol->tex->obj = (void *) xvol; /* XXX hack! */

  return xvol;
}

color ExtVoxelColor(flt scalar) {
  color col;

  if (scalar > 1.0) 
    scalar = 1.0;

  if (scalar < 0.0)
    scalar = 0.0;

  if (scalar < 0.5) {
    col.g = 0.0;
  }
  else {
    col.g = (scalar - 0.5) * 2.0;
  }

  col.r = scalar;
  col.b = 1.0 - (scalar / 2.0);

  return col;
} 

color ext_volume_texture(vector * hit, texture * tex, ray * ry) {
  color col, col2;
  box * bx;
  extvol * xvol;
  flt a, tx1, tx2, ty1, ty2, tz1, tz2;
  flt tnear, tfar;
  flt t, tdist, dt, ddt, sum, tt; 
  vector pnt, bln;
  flt scalar, transval; 
  int i;
  point_light * li;
  color diffint; 
  vector N, L;
  flt inten;

  col.r = 0.0;
  col.g = 0.0;
  col.b = 0.0;

    bx = (box *) tex->obj;
  xvol = (extvol *) tex->obj;
 
  tnear= -FHUGE;
  tfar= FHUGE;
 
  if (ry->d.x == 0.0) {
    if ((ry->o.x < bx->min.x) || (ry->o.x > bx->max.x)) return col;
  }
  else {
    tx1 = (bx->min.x - ry->o.x) / ry->d.x;
    tx2 = (bx->max.x - ry->o.x) / ry->d.x;
    if (tx1 > tx2) { a=tx1; tx1=tx2; tx2=a; }
    if (tx1 > tnear) tnear=tx1;
    if (tx2 < tfar)   tfar=tx2;
  }
  if (tnear > tfar) return col;
  if (tfar < 0.0) return col;
 
 if (ry->d.y == 0.0) {
    if ((ry->o.y < bx->min.y) || (ry->o.y > bx->max.y)) return col;
  }
  else {
    ty1 = (bx->min.y - ry->o.y) / ry->d.y;
    ty2 = (bx->max.y - ry->o.y) / ry->d.y;
    if (ty1 > ty2) { a=ty1; ty1=ty2; ty2=a; }
    if (ty1 > tnear) tnear=ty1;
    if (ty2 < tfar)   tfar=ty2;
  }
  if (tnear > tfar) return col;
  if (tfar < 0.0) return col;
 
  if (ry->d.z == 0.0) {
    if ((ry->o.z < bx->min.z) || (ry->o.z > bx->max.z)) return col;
  }
  else {
    tz1 = (bx->min.z - ry->o.z) / ry->d.z;
    tz2 = (bx->max.z - ry->o.z) / ry->d.z;
    if (tz1 > tz2) { a=tz1; tz1=tz2; tz2=a; }
    if (tz1 > tnear) tnear=tz1;
    if (tz2 < tfar)   tfar=tz2;
  }
  if (tnear > tfar) return col;
  if (tfar < 0.0) return col;
 
  if (tnear < 0.0) tnear=0.0;
 
  tdist = xvol->samples;

  tt = (xvol->opacity / tdist); 

  bln.x=fabs(bx->min.x - bx->max.x);
  bln.y=fabs(bx->min.y - bx->max.y);
  bln.z=fabs(bx->min.z - bx->max.z);
  
     dt = 1.0 / tdist; 
    sum = 0.0;

/* Accumulate color as the ray passes through the voxels */
  for (t=tnear; t<=tfar; t+=dt) {
    if (sum < 1.0) {
      pnt.x=((ry->o.x + (ry->d.x * t)) - bx->min.x) / bln.x;
      pnt.y=((ry->o.y + (ry->d.y * t)) - bx->min.y) / bln.y;
      pnt.z=((ry->o.z + (ry->d.z * t)) - bx->min.z) / bln.z;

      /* call external evaluator assume 0.0 -> 1.0 range.. */ 
      scalar = xvol->evaluator(pnt.x, pnt.y, pnt.z);  

      transval = tt * scalar; 
      sum += transval; 

      col2 = ExtVoxelColor(scalar);

      col.r += transval * col2.r * xvol->ambient;
      col.g += transval * col2.g * xvol->ambient;
      col.b += transval * col2.b * xvol->ambient;

      ddt = dt;

      /* Add in diffuse shaded light sources (no shadows) */
      if (xvol->diffuse > 0.0) {
  
        /* Calculate the Volume gradient at the voxel */
        N.x = (xvol->evaluator(pnt.x - ddt, pnt.y, pnt.z)  -  
              xvol->evaluator(pnt.x + ddt, pnt.y, pnt.z)) *  8.0 * tt; 
  
        N.y = (xvol->evaluator(pnt.x, pnt.y - ddt, pnt.z)  -  
              xvol->evaluator(pnt.x, pnt.y + ddt, pnt.z)) *  8.0 * tt; 
  
        N.z = (xvol->evaluator(pnt.x, pnt.y, pnt.z - ddt)  -  
              xvol->evaluator(pnt.x, pnt.y, pnt.z + ddt)) *  8.0 * tt; 
 
        /* only light surfaces with enough of a normal.. */
        if ((N.x*N.x + N.y*N.y + N.z*N.z) > 0.0) { 
          diffint.r = 0.0; 
          diffint.g = 0.0; 
          diffint.b = 0.0; 
    
          /* add the contribution of each of the lights.. */
          for (i=0; i<numlights; i++) {
            li=lightlist[i];
            VSUB(li->ctr, (*hit), L)
            VNorm(&L);
            VDOT(inten, N, L)
    
            /* only add light if its from the front of the surface */
            /* could add back-lighting if we wanted to later.. */
            if (inten > 0.0) {
              diffint.r += inten*li->tex->col.r;
              diffint.g += inten*li->tex->col.g;
              diffint.b += inten*li->tex->col.b;
            }
          }   
          col.r += col2.r * diffint.r * xvol->diffuse;
          col.g += col2.g * diffint.g * xvol->diffuse;
          col.b += col2.b * diffint.b * xvol->diffuse;
        }
      }
    }   
    else { 
      sum=1.0;
    }  
  }

  /* Add in transmitted ray from outside environment */
  if (sum < 1.0) {      /* spawn transmission rays / refraction */
    color transcol;

    transcol = shade_transmission(ry, hit, 1.0 - sum);

    col.r += transcol.r; /* add the transmitted ray  */
    col.g += transcol.g; /* to the diffuse and       */
    col.b += transcol.b; /* transmission total..     */
  }

  return col;
}




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